The name Räheha Dÿhgab Ckez is derived from the Dwarven language, as Räheha Dÿhgab Ckez was founded by Nurarnuli Zachwafyul̄, who was culturaly Dwarvern.
Climate
Räheha Dÿhgab Ckez has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 11°C (51°F). Räheha Dÿhgab Ckez receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Räheha Dÿhgab Ckez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2606 m (8549 ft) above sea level.
Overview
Räheha Dÿhgab Ckez was founded durring the early 15th century in summer of the year 1406, by Nurarnuli Zachwafyul̄. The establishment of Räheha Dÿhgab Ckez suffered from many setbacks, delays, and obsticles, most notably a group of Räheha Dÿhgab Ckez which required millitary assistance exterminate before the community could finish being built.
Räheha Dÿhgab Ckez was built using the conventions of Dwarvern durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Räheha Dÿhgab Ckez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Räheha Dÿhgab Ckez is buildings are speckled and packed arround spacious paverstone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Räheha Dÿhgab Ckez's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Räheha Dÿhgab Ckez's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Räheha Dÿhgab Ckez gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Räheha Dÿhgab Ckez acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Räheha Dÿhgab Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räheha Dÿhgab Ckez.
Räheha Dÿhgab Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Räheha Dÿhgab Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räheha Dÿhgab Ckez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räheha Dÿhgab Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räheha Dÿhgab Ckez's public wards, blessings, and other arcane systems.
Räheha Dÿhgab Ckez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Räheha Dÿhgab Ckez's grid is powered by mana accumulators.
Räheha Dÿhgab Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Räheha Dÿhgab Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Räheha Dÿhgab Ckez's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.
Räheha Dÿhgab Ckez's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
In Räheha Dÿhgab Ckez sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Owl near Räheha Dÿhgab Ckez are known to be almost tame, such that they can be put to domestic use.
Räheha Dÿhgab Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Invocation energies of tier 2 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 3
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5203 m2
Cattle and Similar Creatures: 322
Poultry: 3864
Swine: 257
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 128
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 9
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 11
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 5
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 1
Seamsters: 7
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 5
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
397 of Räheha Dÿhgab Ckez's population work within a Foundational Occupation.
25 work in Agriculture
88 work as Craftsmen
30 work as Merchants
63 work as Service Workers
38 work as General Laborers
12 work as Skilled Laborers
61 work as Civil Servants
39 work in Cottage Industries
20 work as Artists
21 work in Produce Industries
814 of Räheha Dÿhgab Ckez's population do not work in a formal occupation, but do contribute to the local economy. 77 (6%) are noncontributers.
Points of Interest
The roads leading into Räheha Dÿhgab Ckez possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
The the a Arming cap of Elven High Magic, an a Arming cap imbued with notable amounts of Elven High Magic energies was created near Räheha Dÿhgab Ckez by in time immemorial, reportedly some time during the early 2nd century.